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National Maritime Museum Cornwall – Museum Trips for Schools

EYFS / Key Stage 1 programme

Award winning workshops

Our award winning Early Years and Key Stage 1 programme offers fun and inspiring learning experiences helping children develop an understanding of the world around them and encouraging exploration, imagination and collaboration.

Under the Sea

KS1 Reception and Yr 1 Cross Curricular
Meet Oceana a mischievious Cornish sea sprite who lives to collect things and bring them to the museum. Can you find the magical rhyme to wake her up to play? Learn about tides, handle real artefacts from the seabed, take part in an under the sea sound story and make your own boat to sail on our boat pool.

Themes: The Sea | Tides | Myths and Legends | Music and Sound | Storytelling | Plastic Pollution | Recycling

Duration: 2 x 1-hour activities, plus time to explore the museum
Cost: £4.95 per pupil, adults free
Group Size: Typically up to 2 classes
Curricular Links: Click here for the ELGs and Curricular Links

The Voyage of the Mystery

KS1 History: Significant historical events, people and places in the locality.
Step back in time to meet Job Kelynack, one of seven Cornish fishermen who sailed a tiny fishing boat on an incredible voyage to Australia. Discover the reasons why the fishermen decided to leave Cornwall, what life was like on board their boat Mystery and the places they visited. This powerful, interactive performance is supported by a range of hands-on challenges and activities.

Themes: Cornwall | Fishing | Migration | Australia | Voyages | Local History

Duration: 45-minute performance, plus a 45-minute extension activity and an opportunity to explore the museum (flexible)
Cost: £4.95 per pupil, adults free
Group Size: Typically up to 2 classes. Due to heavy resource costs, groups below 2 classes (60 children) will be charged an additional fee of £75.00 to cover actors fees.

Wreck and Rescue

KS1 History: Significant historical events, people and places in the locality. KS1 English: Speaking and listening.
Take part in a dramatic recreation of a ‘rocket and breeches buoy’ rescue over the museum’s tide pool. Discover the story of Cornish inventor Henry Trengrouse and investigate a range of replica and historic rescue artefacts as part of a full day of activities. Includes a chance to explore our RNLI Rescue Zone.

Themes: Shipwrecks | Sea Rescue | RNLI | Sea Safety | Local History | Inventors

Duration: 2 x 45 minute activities, plus time to explore the museum
Cost: £4.95 per pupil, adults free
Group Size: Typically up to 2 classes

Sir Francis Drake: The Queen’s Pirate

KS1 History: Significant historical events, people and places in the locality.
Follow Francis Drake as he voyages around the world. Experience what it was like to dress as an ordinary sailor and live on board a Tudor warship, take part in a raiding challenge with replica artefacts and make your own Tudor shop to sail on our large boat pool.

Themes: Tudors | Explorers | Voyages | Maps and the World

Duration: 2 x 45 minute activities, plus time to explore the museum
Cost: £4.95 per pupil, adults free
Group Size: Typically up to 2 classes

Pirates: Fact and Fiction

KS1 History: Significant historical events, people and places in the locality. KS1 English: Speaking and listening.
Explore the truth about the golden age of piracy. Discover the difference between a galleon and a deadly sloop, make your own pirate ship to carry treasure across our boat pool and learn what pirate treasure really looked like!

Themes: Pirates | Maps and the World

Duration: 2 x 45 minute activities, plus time to explore the museum
Cost: £4.95 per pupil, adults free
Group Size: Typically up to 2 classes

Arts Award:
Discover, Explore and Bronze level

Discover
A FREE specially produced logbook is available for teachers and group leaders to download as part of a pre-booked visit to the Museum. The logbook has been designed to support young people (and teachers!) completing the ‘Discover’ level for Arts Award, and is ideal for self-directed groups visiting and investigating the Maritime Museum as an arts organisation, or as part of a broader topic.

Explore
A full-day programme for pre-booked primary school groups linked to the ‘inspire’, ‘explore’, ‘create’ and ‘present’ criteria – eg ‘hot seating’ museum practitioners, investigating how the museum communicates through exhibitions, and creating and presenting their own interactive display using real artefacts.

Bronze
By arrangement, for Yr 10 students as part of their work experience at the Museum. Students will complete a series of portfolio work based around investigation of the Maritime Museum as an arts and cultural organisation. Key elements include meeting and working with museum practitioners (marketing, exhibition design, curators and museum educators). Students will research, design and produce their own ‘make and take’ craft activity for families visiting the museum, demonstrating and presenting their work to the education team. Students will also be given the opportunity to deliver their craft activity to an early years audience as part of the ‘Museum Minnows’ programme.

Subject to availability and formal interview with student/s and school.

Key Stage 2

Award winning programme

Our award winning Key Stage 2 programme delivers interactive and engaging curriculum workshops led by our creative and experienced team. Activities on offer include object handling, storytelling and role-play challenges covering a range of topics.

Vikings: Sailors, Raiders and Traders

KS2 History: Vikings
Find out why the Vikings took to the sea, where they went and what they did when they got there. Pupils can either take part in a Viking traders challenge OR investigate Viking clothing and discover what it was like to dress as a Viking. Also, take part in our Viking coin striking activity and make your very own replica Viking coin to take back to school!

Covers key questions:

  • Why did the Vikings travel from their homelands and where did they go?
  • How did the Vikings travel so far from their homelands?
  • When did the Vikings come to to raid and to stay?
  • Viking Voyagers Teacher Notes

Themes: Vikings | Explorers | Trading | Viking Boat Construction

Duration: 1 hour activity (Viking Trading Challenge or Viking Clothing Challenge) plus a 30-minute coin striking activity and an opportunity to explore the museum (flexible).
Cost: £4.95 per pupil, adults free
Group Size: Typically up to 2 classes

Tudor Explorers

KS2 History: A significant turning point in British history; the changing power of monarchs.
Come face to face with Elizabeth I in our portrait investigation and get hands on with a giant map of the world to discover the causes and impact of exploration in Tudor times. Use your hands, eyes, ears and noses to find out what it was like to dress as an ordinary sailor and live on board a Tudor warship and take part in a raiding challenge with replica artefacts.

Themes: Tudors | Explorers | Voyages | Maps and the World

Duration: 3 x 30 min activities and an opportunity to explore the museum (flexible)
Cost: £4.95 per pupil, adults free
Group Size: Typically up to 2 classes

Scrapheap Sailboat Challenge

KS2 Science: Controlled investigations | Design and Technology: Design, Make and Evaluate
Design, make and test your own sail boat using just scrap materials! Collect ideas, carry out tests and investigate how hull shapes, sail size and position, and even methods of joining materials can affect the performance of your design. Can you work together to make your boat in time for the great scrapheap sailboat race?

Themes: Recycling | Renewable Energy | Wind Energy | Sail Power | Construction | Materials | Buoyancy

Duration: 1 hour investigation activities, plus 1 x hour for boat construction and race and an opportunity to explore the museum (flexible)
Cost: £4.95 per pupil, adults free
Group Size: Typically up to 2 classes

The Voyage of the Mystery

KS2 Local history and geography | History: An aspect of history… significant in the locality
Step back in time to meet Job Kelynack, one of seven Cornish fishermen who sailed a tiny fishing boat on an incredible voyage to Australia. Discover the reasons why the fishermen decided to leave Cornwall, what life was like on board their boat Mystery and the places they visited. This powerful, interactive performance is supported by a range of hands-on challenges and activities.

Themes: Cornwall | Fishing | Migration | Australia | Voyages | Local History

Duration: 45-minute performance, plus a 45-minute ‘Maritime Skills’ extension activity and an opportunity to explore the museum (flexible)
Cost: £4.95 per pupil, adults free
Group Size: Typically up to 3 classes. Due to heavy resource costs, groups below 2 classes (60 children) will be charged an additional fee of £75.00 to cover actors fees.

Falmouth and The Packet Ships

KS2 Local history, geography and art | History: An aspect of history… significant in the locality
Discover the story of Falmouth and how it was once at the centre of a worldwide communications network. Become ‘history detectives’ exploring the museum’s interactive displays and investigate real artefacts, paintings and primary sources to build up a picture of Falmouth in the past.

Themes: Cornwall | Local History | Communication

Duration: 45 minute gallery-based investigation, plus a 45 minute extension activity (Make a Packet Ship or Rope-Making Challenge) and an opportunity to explore the museum (flexible)
Cost: £4.95 per pupil, adults free
Group Size: Typically up to 2 classes

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